urza artifact

5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Commander combat pressure
High confidence(358 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+11
Mana Acceleration (17 sources)+7
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands2
Basic lands2
Tempo Control (lockout lethality)+12.1
Combat Damage Synergy: token package, 1 evasion enabler+10

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Consistency87Interaction85Speed81

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Artifacts Matter25 cards

25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Storm14 cards

14 storm synergies. Chain spells for exponential value.

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.