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HomeExplore decksCommanders
G

Michelangelo, Improviser

viapasted list·Updated 4 days ago·46 views·

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Power level

2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence151 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks6
Land ramp8
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw6
Scry & Surveil5
Recursion4
Value engines8
Synergy support3
Spot removal4
Protection2
Mana Acceleration+14ⓘ
Fetchlands2
Premium utility lands3
Utility lands4
Basic lands1
Other1
Combat Damage Synergy+23ⓘ
Synergy pieces10
Win conditions3
Combat threats7
Token generators2
Enablers2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

+1/+1 Counters24 cards

24 counter synergies. Grow creatures over time for massive threats.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power2.5→2.7+0.2
BracketB1→B1

Vectors

Velocity
55→80
+25
Consistency
43→60
+17
Interaction
21→11
-10
Efficiency
81→72
-9
Lethality
55→67
+12