Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(232 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (98% CMC 5+)+-10ⓘ
Fast mana1
Land ramp7
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw3
Wheels1
Recursion3
Value engines4
Counterspells2
Spot removal7
Board wipes3
Stax & hate1
Protection1
Fetchlands12
Dual & shock lands6
Premium utility lands4
Utility lands5
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions3
Combat threats4
Drain effects2
Token generators2
Damage multipliers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base97Threats83Consistency39
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana50 cards
50 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.