Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks7
Other acceleration1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors10
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines2
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate9
Protection2
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
4 Combo(s) Detected (Consistency: 90%)+38ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces7
Synergy pieces1
Combat threats1
Sacrifice outlets2
Drain effects6
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency85Threats85Interaction82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Group Slug9 cards
9 group slug effects. Damage everyone equally, then break parity.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.