Arabella, Abandoned Doll

2.9±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(153 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Other acceleration1
Treasure generators1
Two-Color Mana Base (no fixing needed)+35
Premium utility lands1
Basic lands2
1 Combo Family (1 lines, Consistency: 47%)+18
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 1 damage multiplier+18
Commander Synergy (1 groups)+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
Threats86Mana base75Consistency42

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

Combos1 total