Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(427 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp14
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal4
Graveyard hate1
Board wipes4
Stax & hate2
Protection3
Mana Acceleration (22 sources)+12ⓘ
Fetchlands10
Dual & shock lands7
Premium utility lands1
Utility lands7
Taplands2
Combat Damage Synergy: token package, 2 token doublers, 1 evasion enabler, aristocrats engine+23ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base96Speed91Interaction64
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.