Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence463 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp7
Other acceleration1
Treasure generators1
Tutors5
Draw engines5
Cantrips & burst draw1
Value engines6
Counterspells13
Spot removal2
Board wipes2
Stax & hate1
Protection2
Mana Acceleration+2ⓘ
Dual & shock lands6
Premium utility lands4
Utility lands7
Taplands8
Basic lands3
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: 4 token doublers, 1 evasion enabler+19ⓘ
Commander Synergy+10ⓘ
Combo pieces3
Synergy pieces3
Win conditions3
Combat threats6
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
,,,,
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
,,,,
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,