Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines8
Recursion1
Value engines2
Counterspells3
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate7
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands11
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Commander Synergy (1 groups)+4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction91Mana base82Consistency80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Defenders/Walls37 cards
37 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears13 cards
13 hatebear creatures. Small creatures that restrict opponents.