Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks6
Other acceleration1
Draw engines14
Cantrips & burst draw2
Wheels7
Value engines3
Counterspells4
Spot removal6
Board wipes4
Stax & hate6
Protection2
Other1
Two-Color Powerhouse Lands (2)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands6
Tempo Control (lockout lethality)+10.8ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces4
Win conditions2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.0 (Bracket 3)+Game Changers→ Bracket 4
Interaction87Consistency82Mana base76
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Group Hug17 cards
17 group hug effects. Help everyone while secretly advancing your plan.
Discard8 cards
8 discard synergies. Empty opponents' hands while gaining value.
Chaos7 cards
7 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.