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HomeExplore decksCommanders
UR

A Lesson in Chaos Theory

viaMoxfieldMoxfield·Updated 1 day ago·14 views·

Power level

6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence421 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration1
Commander Synergy+2ⓘ
Draw engines15
Cantrips & burst draw5
Wheels6
Value engines6
Control Strategy+30ⓘ
Counterspells6
Spot removal8
Board wipes2
Stax & hate8
Protection4
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands5
Basic lands2
Tempo Control+19.4ⓘ
Combat Damage Synergy+2ⓘ
Synergy pieces2
Win conditions2
Drain effects1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.0 (Bracket 3)+Game Changers 5→ Bracket 4
Markers
Learn more →
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Game changers 5
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Group Hug16 cards

16 group hug effects. Help everyone while quietly advancing a win plan.

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Discard7 cards

7 discard synergies. Empty opponents' hands while gaining value.

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Chaos6 cards

6 chaos effects. Embrace randomness with coin flips and dice rolls.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.