Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(148 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration2
Cantrips & burst draw3
Recursion1
Spot removal2
Graveyard hate2
Board wipes1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Premium utility lands2
Utility lands7
Taplands11
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 1 evasion enabler, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 24%)+15ⓘ
Combo pieces2
Win conditions1
Combat threats5
Token generators4
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats83Mana base75Speed40
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters50 cards
50 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.