Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(377 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks4
Land ramp1
Other acceleration5
Other2
Tutors6
Draw engines7
Cantrips & burst draw3
Recursion3
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands4
Premium utility lands4
Utility lands7
Taplands7
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 98%)+24ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces22
Win conditions1
Combat threats3
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats96Mana base84Consistency82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
Themes9 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.