Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence395 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana5
Mana rocks1
Land ramp15
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion4
Value engines5
Spot removal8
Board wipes4
Stax & hate2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands8
+8
+8
+8
+5
+5
+5
+5
+5
Dual & shock lands8
+6
+6
+6
+5
+5
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+8
+3
+5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
+4
Synergy pieces9
Win conditions2
Sacrifice outlets3
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base94Threats89Consistency84
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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