Betor and the Bats v2 (in prog)

Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence235 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks4
Mana dorks1
Land ramp3
Treasure generators1
Commander Synergy+1
Tutors1
Draw engines4
Cantrips & burst draw5
Scry & Surveil5
Value engines7
Synergy support6
Artifact/enchantment removal1
Spot removal8
Board wipes1
Edict effects1
Protection7
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands4
Taplands8
Basic lands3
Combat Damage Synergy+8
Tempo Control+7.2
Synergy pieces3
Win conditions1
Combat threats7
Sacrifice outlets1
Drain effects7
Clone effects1
Alternate win strategies1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Aristocrats (Commander)11 cards

This deck generates value from sacrificing and recurring creatures.

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Lifegain41 cards

41 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power3.73.7
BracketB2B2

Vectors

Velocity
5959
Consistency
7777
Interaction
7062
-8
Efficiency
8282
Lethality
5556
+1

Card Changes

Added (8)

Removed (8)