Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence235 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp3
Treasure generators1
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw5
Scry & Surveil5
Value engines7
Synergy support6
Artifact/enchantment removal1
Spot removal8
Board wipes1
Edict effects1
Protection7
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands4
Taplands8
Basic lands3
Combat Damage Synergy+8ⓘ
Tempo Control+7.2ⓘ
Synergy pieces3
Win conditions1
Combat threats7
Sacrifice outlets1
Drain effects7
Clone effects1
Alternate win strategies1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain41 cards
41 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.7→3.7—
BracketB2→B2
Vectors
Velocity
59→59
—
Consistency
77→77
—
Interaction
70→62
-8
Efficiency
82→82
—
Lethality
55→56
+1
Card Changes
Added (8)
Removed (8)