Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(481 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Land ramp4
Other acceleration1
Treasure generators2
Commander Draw Engine (Tataru Taru provides card draw)+10ⓘ
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion5
Value engines2
Counterspells1
Spot removal10
Board wipes2
Stax & hate6
9 Combo Families (17 lines, Consistency: 70%)+55ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces9
Synergy pieces2
Sacrifice outlets1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Interaction93Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Tokens (Commander)8 cards
This deck generates and leverages a wide board of creature tokens.
Combos17 total
- Felidar Guardian+Restoration Angel
- Luminous Broodmoth+Altar of Dementia
- Karmic Guide+Reveillark+Altar of Dementia
- Icewind Stalwart+Restoration Angel
- Felidar Guardian+Icewind Stalwart
- Luminous Broodmoth+Blasting Station
- Karmic Guide+Reveillark+Blasting Station
- Felidar Guardian+Karmic Guide+Altar of Dementia
- Solemnity+Altar of Dementia
- Felidar Guardian+Reveillark+Altar of Dementia