Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(181 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw4
Value engines3
Spot removal7
Graveyard hate1
Board wipes2
Protection6
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Premium utility lands3
Utility lands13
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine, 1 damage multiplier+21ⓘ
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats2
Drain effects6
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base79Threats79Speed75
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn22 cards
22 damage dealers. Burn opponents down with direct damage.
Power Matters13 cards
13 power-matters cards. Convert creature power into damage, cards, or effects.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.