Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(185 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp7
Treasure generators1
Draw engines1
Cantrips & burst draw1
Value engines2
Spot removal3
Graveyard hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions3
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base83Speed58Threats49
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.