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Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence349 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks6
Land ramp4
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw7
Recursion2
Value engines5
Counterspells4
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration+1ⓘ
Premium utility lands2
Utility lands4
Taplands3
Basic lands2
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Drain effects1
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker23 cards
23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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