Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration1
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Draw engines7
Cantrips & burst draw3
Value engines6
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands12
Premium utility lands6
Utility lands8
Taplands4
Combat Damage Synergy: 6 token doublers, 1 haste enabler, 1 evasion enabler+25ⓘ
Win conditions3
Combat threats1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base96Speed74Consistency73
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.