Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks2
Other acceleration2
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw2
Recursion7
Value engines1
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate7
Edict effects2
Protection3
Mono-Color Powerhouse Lands (3)+11ⓘ
Fetchlands3
Premium utility lands5
Utility lands10
Taplands1
Basic lands1
Swamp+12
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combo pieces5
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets5
Drain effects2
Reanimation5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats92Mana base84Interaction82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Reanimator6 cards
6 reanimation effects. Cheat big creatures into play from the graveyard.