Commander
No commander provided6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(407 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration4
Treasure generators2
Tutors7
Draw engines7
Cantrips & burst draw4
Recursion2
Counterspells2
Spot removal3
Graveyard hate3
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands4
Utility lands12
Taplands6
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Combo pieces3
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Mana base87Consistency86Threats86
✓
Game changers 2
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.