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HomeExplore decksCommanders

Graveyard/Reanimator Deck

viapasted list·Updated 46 days ago·9 views·

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Power level

3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence239 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana rocks1
Land ramp7
Treasure generators2
Tutors3
Draw engines2
Cantrips & burst draw5
Recursion6
Value engines3
Counterspells1
Spot removal8
Fetchlands9
Dual & shock lands7
Premium utility lands2
Taplands4
Basic lands3
Combat Damage Synergy: aristocrats engine+8ⓘ
Combat threats1
Sacrifice outlets1
Token generators3
Reanimation2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator20 cards

20 graveyard synergies. Use your graveyard as a second hand.

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Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

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Mill15 cards

15 mill effects. Empty opponent libraries or fuel your graveyard.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.