Commander
7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(490 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks1
Land ramp9
Other acceleration1
Tutors4
Draw engines4
Cantrips & burst draw8
Recursion4
Value engines3
Spot removal9
Graveyard hate1
Board wipes1
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
+8
+8
Dual & shock lands2
+6
+4
Premium utility lands3
+6
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
Basic lands2
+10
+8
6 Combo Families (7 lines, Consistency: 100%)+50ⓘ
Combat Damage Synergy: token package, aristocrats engine+19ⓘ
Combo pieces8
Synergy pieces2
Win conditions1
Combat threats1
Drain effects5
Token generators3
Reanimation3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Mana base85Consistency82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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