Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(161 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp6
Other acceleration2
Draw engines5
Cantrips & burst draw7
Recursion2
Value engines5
Counterspells1
Spot removal2
Stax & hate1
Protection6
Other1
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands2
Taplands9
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces4
Combat threats1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Speed75Consistency55Mana base51
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.