Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks15
Land ramp1
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors8
Draw engines1
Recursion1
Spot removal5
Artifact/enchantment removal1
Graveyard hate2
Stax & hate9
Protection1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands2
Utility lands8
Taplands1
3 Combo(s) Detected (Consistency: 82%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces4
Sacrifice outlets2
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats90Mana base87Speed86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.