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HomeExplore decksCommanders
URG

Miirym's Temur Dragons

viaArchidektArchidekt·21 views·16 days ago

Power level

2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence164 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana6
Mana rocks4
Mana dorks3
Land ramp4
Other acceleration4
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Tutors3
Draw engines4
Cantrips & burst draw9
Scry & Surveil2
Recursion1
Value engines4
Counterspells3
Spot removal10
Board wipes1
Protection6
Mana Acceleration+9ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands5
Basic lands3
Combat Damage Synergy+16ⓘ
Commander Synergy+5ⓘ
Synergy pieces1
Win conditions4
Combat threats11
Token generators2
Extra combats1
Enablers1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

Dragon TribalCore (29 cards)

29 dragon creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big ManaCore (27 cards)

27 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends MatterCore (11 cards)

11 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.