Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(490 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Tutors2
Draw engines10
Cantrips & burst draw1
Wheels1
Recursion3
Value engines4
Counterspells1
Spot removal6
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands5
Utility lands11
Taplands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces8
Win conditions2
Combat threats11
Drain effects1
Reanimation1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 6.8 (Bracket 4)+Game Changers→ Bracket 5
Mana base95Threats92Speed86
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.