Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(207 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp1
Tutors1
Draw engines10
Recursion2
Value engines7
Spot removal12
Graveyard hate3
Board wipes2
Stax & hate6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 7 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces7
Combat threats12
Drain effects2
Token generators3
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Interaction86Threats86Consistency75
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.