Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(419 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (2 groups)+22.5ⓘ
Fast mana1
Mana rocks4
Other acceleration2
Tutors2
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Value engines4
Other1
Spot removal8
Board wipes1
Protection3
Fetchlands5
Dual & shock lands8
Premium utility lands5
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 tribal lords, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 66%)+24ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces3
Synergy pieces7
Win conditions4
Combat threats13
Sacrifice outlets3
Drain effects2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats96Mana base93Speed62
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.