Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks6
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors5
Draw engines18
Cantrips & burst draw4
Scry & Surveil4
Recursion2
Value engines4
Counterspells3
Spot removal5
Board wipes3
Edict effects3
Protection1
Two-Color Mana Base (no fixing needed)+17ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+13
+12
Combat Damage Synergy+2ⓘ
Combo pieces1
Synergy pieces11
Win conditions1
Combat threats1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 1→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter15 cards
15 legendary synergies. Legends in the deck grow stronger together.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.