Commander
5.7±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(390 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks1
Land ramp2
Other acceleration6
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells1
Spot removal4
Board wipes1
Protection5
Other1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands7
Premium utility lands3
Utility lands9
Taplands4
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combat Damage Synergy: token package, aristocrats engine+17ⓘ
Combo pieces3
Synergy pieces4
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats89Mana base82Speed81
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.