Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(456 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp3
Other acceleration1
Low Land Count (30/31)+-3ⓘ
Tutors2
Draw engines15
Cantrips & burst draw4
Recursion3
Value engines6
Counterspells4
Spot removal19
Board wipes1
Low Land Count (30/31)+-3ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands17
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators6
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction95Consistency89Threats83
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker27 cards
27 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Morph17 cards
17 morph creatures. Hide your threats face-down for surprise reveals.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.