Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence447 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)−10ⓘ
Fast mana1
Mana rocks1
Other acceleration6
Treasure generators2
Commander Synergy (1 group)+2ⓘ
Tutors4
Draw engines6
Cantrips & burst draw8
Recursion10
+1
Value engines9
Control Strategy Bonus (15.2 interaction cards)+30ⓘ
Counterspells3
Spot removal2
Board wipes3
Stax & hate5
Edict effects1
Protection2
Fetchlands3
+8
+8
+8
Dual & shock lands9
+9
+9
+9
+6
+6
+6
+5
+5
+5
Premium utility lands1
+5
Utility lands1
+3
Taplands2
+2
+2
Basic lands3
+7
+8
+7
1 Combo Family (1 lines, Consistency: 92%)+24ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
Combat Damage Synergy+6ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 group)+2ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats3
Drain effects1
Token generators3
Extra turns2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.0 (Bracket 3)+Game Changers 5→ Bracket 4
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Enchantress12 cards
12 enchantment synergy cards. The deck rewards casting enchantments.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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