Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(376 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana7
Mana rocks7
Other acceleration5
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw6
Value engines3
Control Strategy Bonus (15.6 interaction cards)+30ⓘ
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes9
Stax & hate11
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands3
Taplands1
Combat Damage Synergy: 1 haste enabler, 4 damage multipliers+18ⓘ
Synergy pieces1
Win conditions9
Combat threats3
Drain effects11
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed86Interaction86Mana base85
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.