Celes Rune Knight

Commander
WBR
4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Deterministic combo lines,
High confidence(236 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks6
2+6
2+5
2+5
2+5
2+5
3+1
Treasure generators3
2B+3
1RWB+5
3B+3
Commander Draw Engine (Celes, Rune Knight provides card draw)+10
Tutors1
1RWB+5
Draw engines7
RW+3
1WB+8
1BB+4
2B+3
2B+3
3+1
2BB+5
Cantrips & burst draw1
1B+1
Recursion17
1B+1
BB+1
WB+1
1W+1
2B+2
2R+1
1WB+1
RWB+1
2WB+2
3W+1
2WW+1
3WW+2
+5 more
Value engines5
B+2
B+1
3R+2
2BB+1
5+2
Spot removal5
W+7
B+7
BBR+2
1WB+2
1WB+2
Stax & hate1
1BB+2
Protection6
R+3
W+1
1R+3
1W+2
1W+2
1W+1
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands1
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+5
+6
+13
3 Combo Families (3 lines, Consistency: 49%)+26
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 2 damage multipliers+21
Commander Synergy (1 groups)+1
Combo pieces7
1B+9
1B+5
1B+4
3B+10
2WW+5
3BB+5
4BB+5
Synergy pieces21
B+8
RW+3
1B+1
BB+1
WB+1
1BR+5
2B+3
2B+3
2R+1
3+1
2R+1
RWB+1
+9 more
Win conditions1
6WW+4
Combat threats2
1R+6
1WB+1
Sacrifice outlets1
+4
Token generators1
2B+3
Reanimation1
1BBRR+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.1 (Bracket 2)+2-card combo Bracket 3
Threats97Consistency73Mana base62
2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Graveyard (Commander)23 cards

This deck uses the graveyard as a primary resource.

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Aristocrats19 cards

19 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Legends Matter18 cards

18 legendary synergies. Your legends grow stronger together.

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Combos3 total

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