Krenko, Mob Boss

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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence572 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks5
Mana dorks1
Other acceleration2
Low Land Count−3
Tutors4
Draw engines4
Cantrips & burst draw1
Wheels1
Value engines3
Counterspells1
Spot removal3
Land destruction1
Stax & hate1
Protection5
Mono-Color Powerhouse Lands (5)+20
Mana Acceleration+7
Low Land Count−3
Fetchlands5
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands1
Basic lands1
11 Combo(s) Detected (Consistency: 90%)+71
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy+12
Extra Turn Package+5
Combo pieces13
Synergy pieces7
Win conditions3
Combat threats5
Drain effects2
Extra turns1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 6
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo 1
Extra turns 1

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal28 cards

28 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos11 total

  • 2-card combos · 4
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  • 3-card combos · 7
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