Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(379 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Land ramp1
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Tutors5
Draw engines7
Cantrips & burst draw1
Recursion1
Counterspells3
Spot removal10
Protection4
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands1
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, 3 damage multipliers+24ⓘ
Combo pieces1
Synergy pieces8
Win conditions1
Combat threats1
Reanimation1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency90Mana base79Threats74
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.