Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Treasure generators7
Commander Draw Engine (Shadow the Hedgehog provides card draw)+10ⓘ
Draw engines1
Cantrips & burst draw6
Scry & Surveil2
Recursion2
Value engines4
Other2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes7
Stax & hate2
Edict effects1
Protection1
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands12
Taplands5
Combat Damage Synergy: 7 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces16
Win conditions2
Sacrifice outlets7
Drain effects1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats92Interaction90Mana base76
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Haste Matters17 cards
17 haste enablers. Attack immediately for explosive damage.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.