Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Land ramp7
Other acceleration1
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw7
Value engines5
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Counterspells4
Spot removal5
Board wipes1
Protection6
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands2
Taplands8
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces1
Synergy pieces3
Combat threats1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed86Mana base82Interaction72
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.