Revival Trance

Commander
WBR
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines,
High confidence(429 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana5
1+10
B+7
3+5
3+4
3R+2
Mana rocks3
2+6
2+5
2+5
Treasure generators1
3B+3
Other1
2RR+1
Commander Synergy (1 groups)+1
Tutors2
1B+8
2BB+3
Draw engines2
RW+3
1B+1
Cantrips & burst draw6
R+5
1R+3
1B+1
2R+1
2B+1
1RWB+2
Recursion12
B+1
1B+1
WB+1
BB+1
2B+2
2W+1
2WW+1
2WW+1
3WB+1
4W+1
5R+2
4WB+1
Value engines5
B+1
2B+2
2WB+2
3R+2
3R+2
Spot removal7
W+6
2W+5
2W+5
2W+5
1WB+2
3W+3
7+2
Board wipes3
2WW+7
4RR+6
RRWWWBB+6
Stax & hate1
2W+3
Protection4
WW+7
1W+6
RR+1
8+4
Dual & shock lands5
+6
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands9
3RR+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
13 Combo Families (19 lines, Consistency: 58%)+67
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+1
Combo pieces13
1R+9
1R+6
1B+5
3+7
3+6
2W
2WB+6
2WW+5
1RWB+3
2RRR+13
3WW+12
4WB+5
+1 more
Synergy pieces14
B+8
B+1
RW+3
WB+1
BB+1
2B+3
1BR+1
2R+1
2W+1
3B+6
3B+4
3BB+6
+2 more
Combat threats4
1RW+4
3B+2
3R+1
2RR+1
Drain effects1
1B+4
Token generators2
2B+1
3W+3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 (Bracket 3)+Mass Land Denial Bracket 4
Threats99Mana base80Interaction68
Mass land denial (1)
2-card combo
Game changers — none
Extra turns — none

Themes6 total

Graveyard (Commander)18 cards

This deck uses the graveyard as a primary resource.

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Human Tribal17 cards

17 human creatures detected. Tribal synergies can create powerful board states.

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Aristocrats17 cards

17 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos19 total

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