Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(173 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw9
Recursion2
Value engines9
Other1
Counterspells2
Spot removal12
Graveyard hate1
Board wipes1
Protection5
Two-Color Mana Base (no fixing needed)+37ⓘ
Mana Acceleration (11 sources)+1ⓘ
Taplands2
Combat Damage Synergy: token package+5ⓘ
Synergy pieces5
Win conditions1
Combat threats10
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Consistency60Interaction60
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.