3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence172 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana dorks22
Land ramp6
Other acceleration1
Treasure generators2
Draw engines11
Cantrips & burst draw6
Recursion1
Value engines2
Spot removal1
Stax & hate1
Protection1
Mana Acceleration+15ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands2
+10
+14
Combat Damage Synergy+25ⓘ
Synergy pieces2
Win conditions3
Combat threats10
Sacrifice outlets1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies44 cards
44 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters27 cards
27 counter synergies. Grow creatures over time for massive threats.
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Elf Tribal22 cards
22 elf creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.