Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(497 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp8
Other acceleration1
Treasure generators3
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion7
Counterspells2
Spot removal8
Board wipes1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands10
Dual & shock lands14
Premium utility lands9
Utility lands5
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combo pieces1
Synergy pieces3
Win conditions4
Sacrifice outlets1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base99Threats78Speed73
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas16 cards
16 sagas. Multi-chapter enchantments for incremental value.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.