Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(399 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Land ramp12
Other acceleration5
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw16
Recursion3
Value engines4
Counterspells6
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces10
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction86Consistency85Threats82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
Storm8 cards
8 storm synergies. Chain spells for exponential value.