Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(493 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Land ramp2
Other acceleration6
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw13
Wheels1
Recursion3
+2
Value engines3
Control Strategy Bonus (21.1 interaction cards)+30ⓘ
Counterspells9
Spot removal6
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
+3
+2
+2
+2
Taplands2
Basic lands1
+31
4 Combo Families (4 lines, Consistency: 40%)+28ⓘ
Tempo Control (lockout lethality)+15.1ⓘ
2 extra turn effects+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces11
+4
Synergy pieces2
Win conditions1
Combat threats2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Interaction87Consistency86
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Storm9 cards
9 storm synergies. Chain spells for exponential value.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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