Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(235 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks5
Land ramp12
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw9
Recursion7
Value engines1
Spot removal6
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands4
Utility lands7
Taplands7
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces10
Win conditions2
Combat threats3
Sacrifice outlets2
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base85Threats80Consistency61
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.