Commander
9.9±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.8
High confidence726 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+23.5ⓘ
Tight Curve+15ⓘ
Fast mana5
Mana rocks6
Mana dorks8
Other acceleration4
Other acceleration1
Commander Synergy+1ⓘ
Tutors12
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines9
Control Strategy+30ⓘ
Counterspells12
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration+11ⓘ
Two-Color Powerhouse Lands+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands13
Basic lands2
8 Combo Families+57ⓘ
Combo Commander+15ⓘ
Combo pieces16
Synergy pieces1
Clone effects1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5
0.9 above Bracket 4 ceiling (9)
Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 5
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control13 cards
13 counterspells. Control the stack and protect key win conditions.
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Tap / Untap10 cards
10 tap/untap synergies. Generate extra value from activated abilities.
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History4 snapshots
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
96→96
—
Consistency
94→94
—
Interaction
92→92
—
Efficiency
85→83
-2
Lethality
96→96
—
Card Changes
Added (1)
Removed (1)
Grade
Power9.9→9.9—
BracketB5→B5
Card Changes
Added (1)
Removed (1)
Grade
Power9.9→9.9—
BracketB5→B5
Vectors
Velocity
96→96
—
Consistency
93→94
+1
Interaction
91→92
+1
Efficiency
86→85
-1
Lethality
96→96
—
Grade
Power10.0→9.9-0.1
BracketB5→B5
Vectors
Velocity
96→96
—
Consistency
93→93
—
Interaction
91→91
—
Efficiency
86→86
—
Lethality
97→96
-1