Krark, the Thumbless / Sakashima of a Thousand Faces

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Commander
See all Krark, the Thumbless data
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence442 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15
Commander Synergy+8
Fast mana2
Mana rocks6
Other acceleration5
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw10
Recursion2
Value engines3
Control Strategy+30
Counterspells6
Spot removal7
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+5
Mana Acceleration+3
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands2
Basic lands2
1 Combo(s) Detected (Consistency: 41%)+17
Combat Damage Synergy: 1 haste enabler+2
Combo pieces3
Synergy pieces3
Drain effects2
Token generators2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm15 cards

15 storm synergies. Chain spells for exponential value.

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Spellslinger10 cards

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Cantrips10 cards

10 cantrips. Cheap spells that replace themselves for velocity.

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Combos1 total

  • 3-card combo · 1
  • ++