Krark, the Thumbless / Sakashima of a Thousand Faces

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15
Commander Synergy (1 groups)+8
Treasure generators2
Two-Color Mana Base (no fixing needed)+5
Mana Acceleration (13 sources)+3
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Dual & shock lands3
Premium utility lands2
Basic lands2
1 Combo(s) Detected (Consistency: 41%)+17
Combat Damage Synergy: 1 haste enabler+2
Token generators2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Speed90Interaction85Mana base75

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Storm15 cards

15 storm synergies. Chain spells for exponential value.

Spellslinger10 cards

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Cantrips10 cards

10 cantrips. Cheap spells that replace themselves for velocity.

Combos1 total