6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana2
Mana rocks6
Other acceleration5
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw10
Recursion2
Value engines3
Control Strategy Bonus (15.2 interaction cards)+30ⓘ
Counterspells6
Spot removal7
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands2
1 Combo(s) Detected (Consistency: 41%)+17ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces3
Drain effects2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Speed90Interaction85Mana base75
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Cantrips10 cards
10 cantrips. Cheap spells that replace themselves for velocity.