Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration3
Tutors2
Draw engines10
Recursion2
Counterspells2
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate3
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands3
Utility lands2
Taplands5
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine+18ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Sacrifice outlets1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats87Interaction85Consistency73
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress16 cards
16 enchantment synergy cards. Deck rewards you for casting enchantments.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.