Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(445 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp5
Other acceleration3
Commander Draw Engine (Finneas, Ace Archer provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw1
Recursion3
Spot removal7
Board wipes2
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands3
Combat Damage Synergy: token swarm strategy, 9 token doublers, 2 evasion enablers+25ⓘ
Synergy pieces10
Win conditions1
Combat threats4
Token generators11
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats96Interaction84Consistency79
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.