Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(419 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Mana dorks1
Tutors10
Cantrips & burst draw1
Recursion1
Counterspells2
Spot removal2
Stax & hate2
Protection2
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands12
4 Combo(s) Detected (Consistency: 80%)+36ⓘ
Combat Damage Synergy: 3 haste enablers, 2 evasion enablers, aristocrats engine+20ⓘ
Combo pieces5
Synergy pieces1
Combat threats2
Drain effects1
Token generators11
Reanimation2
Clone effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Consistency94Mana base76
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Clones34 cards
34 clone effects. Copy the best threats on the battlefield.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.